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Despite Autumn Games' support and desire to expand Skullgirls, their continued litigation prevented the publisher from providing any financial backing.[36] Attempting to pick up where they left off, Lab Zero Games decided to ask its fanbase for help once more, following the success of the EVO 2013 charity drive.[36] On February 25, 2013, Lab Zero Games set up an Indiegogo page for Skullgirls, in an effort to raise $150,000 for the development of the game's first DLC character, Squigly. Contributors received various rewards, including desktop wallpapers, a digital copy of the official soundtrack, Steam keys for the PC release, Steam keys for Half-Minute Hero, and the chance to add a background character to the game, among others.[45] The campaign reached its initial goal in less than 24 hours, while the stretch goal of a second DLC character, Big Band, secured funding in just over 2 weeks.[15][16] A third DLC character, determined by fan vote, was funded during the final two days, along with a playable robotic version of Ms. Fortune named Robo-Fortune.[46] An additional stretch goal that would provide a free license for the game's engine, Z-Engine, to the developers of Them's Fightin' Herds (at the time called Fighting is Magic) was also funded.[47] With minutes left before the end of the drive, the last stretch goal was met, securing funding for another fan-selected DLC character.[47] The Indiegogo campaign raised nearly $830,000 of its original $150,000 goal.[47] Several alternate character and announcer voice packs were also funded.[47] All downloadable characters and voice packs were free to download on all platforms within the first three months of their release.[48] 041b061a72